Uno…with a twist.

In this version of Uno you only need some regular playing cards, at least 3 people, and some serious attitude. This game can be played as individuals or as teams. You’ve not suffered enough until you’ve had to draw 25 cards at one time.

  • Materials

    At least 4 decks of regular playing cards with Jokers.

  • Time to play

    30 minutes or more

  • Players

    3+


Gameplay

Setup

Determine if you are playing as individuals or as partners. To play as partners or as teams you must have an even number of players. To play as partners, your partner is the player directly across from you. To play as teams, depending on the number of players, create teams of 2, 3, etc. so that everyone is evenly split up.

Heads up!
If you play as a team…you win and lose as a team. That is, if you have a team member that goes out, you all go out and win the round regardless of the number of cards in any team member’s hand. Likewise, as a team your score is added, so you can either win big, or lose big.

To determine the first dealer, each player will draw 1 card randomly from the deck. The player with the lowest card is the dealer, with Aces low and Kings high. Players that draw a joker will redraw a card. Start the deal with the player to the left of the dealer and deal 7 cards to each player. Place the remaining cards in the middle and flip the top card of the deck to start the game.

Gameplay

Game progression

Game progression starts with the first person to the left of the dealer. Similar to traditional Uno, that player must play a card of the same suit as the card in the middle, the same numerical value as the card in the middle, or a wild card.

For example, if the card in the middle is a 3 of Clubs, the player could play a 3 of any suit, a club of any numerical value, or a wild card. Once that player plays, the game progresses to the next player. Play continues until a player discards all cards in his or her hand. Note that when a player is down to one card, that player must declare “Uno!”. Failure to declare Uno, and getting caught, will result in that player drawing a card.

Rule Change
If a player is unable to discard a card (that is, they do not have a playable card in their hand), that player must draw 1 card from the draw deck and play progresses to the next player. Unlike traditional Uno, you do not continue drawing until you draw a playable card. Additionally, if the card you draw is a playable card, you may not play it until your next turn (assuming the suit in the middle stays the same).

Gameplay

Card Actions

Card actions are dependent on their numerical value, and in some cases the suit. Likewise, actions of some cards are different when playing as partners or teams.

CardAction (individuals)Action (teams)In suit?Stackable?
AReverse playReverse playYN
2Draw 2Draw 2YY
7Skip the next playerSkip to next team memberYN
JChange the suitChange the suitNN
JokerDraw 5Draw 5NY

Note that stackable cards (2s and Jokers), mean that the penalty is stackable. That is, if a player plays a 2 and the next player also plays a 2, then the following player must draw 4 cards. If that player also has a 2, then the next player draws 6 cards and so on until a player does not have a 2 to stack. There is no limit to the number of cards that can be stacked.

Rule Change
Jacks and Jokers are both wild cards and can be played on any suit. However, playing a Joker does not change the suit. After the player draws 5, play continues with the following player on the last card played. That is, if a 5 of Hearts is played, then a Joker, the following player draws 5, and the next player must proceed with play on the 5 of Hearts.

Scoring

The game is over when a player discards all cards in their hand. Scoring is based on the value of the cards, with certain cards valued higher than others. Each player tallies the total of their cards; teams or partners add the score of all team members together (the team with the member that went out scores 0).

Card Scoring Value
3-75
8-K10
A20
220
J30
Joker50

The team with the lowest score at the end wins. The “end” is simply either a predetermined time or a set score threshold (e.g. 500).